Sante Secco product visualisation (Client work)

This is a project I’ve created already last year for a client, but I was forced to wait before an official presentation.

Some stats:

  • Completely created in Blender 2.79
  • Rendered in Cycles @ 300 samples and an image resolution of 1920 x 1358 pixels
  • Used Blender 2.8 for the final rendering (no crashes…)
  • Used the D-NOISE AddOn by Remington graphics
  • There is microdisplacement used for the ground and walls
  • This time no real procedural materials, textures are bitmaps based on Allegorithmics Substance Designer

Drop me a line if you have questions. I’m currently open for new project inquiries.

Check my website for more references:

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