Hello.
I compared my own renders with a tutorial (linked below) and found that my HDRIs emit too much colour when cranked up to 20, 30… at that point I expected light to be white. Is this an effect of 2.74, a hardware trait or can it be fixed with a setting?
Blend file: http://www.pasteall.org/blend/36539
Here the floor ends up very blue, but if I have one of my own environment maps with a lot of grass in them the entire ceiling becomes green every time, which is physically correct, but the saturation breaks the realism. Trying to desaturate has not yet given me any useful results either, but I would rather cure the cause than cover the symptoms.
http://www.pasteall.org/pic/89380
Comparison, skip to the 13th minute:
Tried and true on Geforce GT635 Mobile and Quadro K2000 with Blender 2.74 and 3 environment maps.