And if they want it they can grab it from here, if they don’t want to use the forum not my problem
in Cotaks defense, the code is probably is alot more meanful in context with a blend file setup.
Ok, I got it. Thanks!
I was wondering if you could make the save-load script save different parts of the game. As an example a cube could have a property called “save2” and a sphere can have the property “save”. If you load save 2 then only the cube would load, but if you load save then only the cube would load.
that behavior is far too specific for a template.
just make a list of the properties to look for and create a new file accordingly.
i dont know exactly how this works, but it should be easy to do this.
I would not create such thing in a save and load script. It becomes a custom script. What you could do is just save it all, and keep track with a list what objects you don’t want to keep. Then when loading is done, simply call a function that removes the objects that you have stored in the list.