I have just started testing the radiosity tool in Blender for use in the game engine. So far I amazed at how cool it is. The only thing that seems to be a drawback (and a big drawback at that) right now is that you lose your uv mapping when you calculate an objects radiosity. I was wondering if there are any scripts that would allow me to save an objects uv mapping and then after I calculate the lighting load those uv’s back onto the model? If not what script would be a good starting point for creating such a script? Thanks for your time and consideration.