Save as image in Image Editor defaulting to EXR, even though png is checked? how come

Like the title says…

i render a scene, then try to save the image with the image editor and click “save as image”
and it defaults to .exr even though i have .png and “file extension” checked in the output section

when i change it to .png and save out the image to doesn’t save… hmmmm… weird…

is there a setting i have wrong or something?

it defaults to exr
multilayer
relative path Check
copy check.

like i said, if i change it to png and save, nothing happens… no file is output.

I have another blender build here “fastest” that works just fine…
was there recently a change with the image editor, that could have messed something up?

I got the same Problem! Did You manage to fix it, if not, can someone help us please.

i got it fixed for cycles after unchecking ‘Relative Path’ and ‘Copy’ and choosing .png as the image format in the Image Saving Dialog Box

Ahhhhhhhh (light of god(you(even if u rather have gold))) Thanks a lot !

still doesn’t for me… i’m using BAT3A latest build… Windows 64bit,
but it also does it with another build by DemoHero(the composite node build)

the “fastest” build works fine…

Ok, i Just did a little test… I deleted all my setup files in my AppData/Roaming files
and re-extracted two different builds.

BAT3A 39595 Works Fine…

BAT3A 39725 (Defaults to exr on “save as” and will not save a render image)

Something must have been changed that is causing a problem…

Same on linux builds from earlier today. Won’t save and defaulting to exr

this problem seem to have infected all new builds… this is a total show stopper bug…
they need to fix this ASAP. not being able to save a render is BS.
or if you had to choose your file type every-time would be dumb, when we have output section.

look like they fixed it…

http://lists.blender.org/pipermail/bf-blender-cvs/2011-August/039016.html

I havent tried the new one yet…

it works… good job. tested with The latest “Fastest” build on graphicall.