Save irradiance and reflectance map in Blender

Is it possible to save the irradiance and reflectance map of image seen in camera view?

Irradiance map as in the strength of light incident on a pixel and the light reflectance map as in the fraction of light reflected by a pixel. I am using Cycles render engine but I would like to know if it is possible in any available engines.

Thanks in advance.

1 Like