I finally did my first Pickle -> Unpickle
import bge
import pickle
def main():
scene = bge.logic.getCurrentScene()
cont = bge.logic.getCurrentController()
own = cont.owner
ActorData=[]
Actor=[]
for objects in scene.objects:
if 'Team' in objects:
if objects['Team']==0:
Actor=[]
Actor.append([objects.name,"Empty"])
PropNames = objects.getPropertyNames()
for Props in PropNames:
AList = [Props,objects[Props]]
Actor.append(AList)
print(Actor)
ActorData.append(Actor)
print('_______________________________')
print(ActorData)
for data in ActorData:
print(ActorData[0][0][0])
for prop in ActorData[0]:
print(prop)
path= bge.logic.expandPath("//")
path += '/Saves/'
file = 'Maps.txt'
#SaveData
with open(path+file, 'wb') as f:
pickle.dump(ActorData, f)
#LoadSavedData
with open(path+file, 'rb') as f:
gameData = pickle.load(f)
print(gameData)
main()
This is just a test, but it worked just like I thought it would the first time