Save/load Script doesn't works in blender 2.6

Hi everyone I am trying to make a script used to save / load all the properties of all the scenes in my blender game. I followed a tutorial here but still it uses blender 2.4x and scipt does not work on Blender 2.6. I copied the script entirely, but nothing to do … Is someone can help me please?

Herebellow the scripts :
Save script

import GameLogic 


save = GameLogic.getCurrentController().sensors["save"]
if save.positive:
    saveFile=open("Game1.sav","w")
    
    ObjList = GameLogic.getCurrentScene().objects
    
    for x in range(len(ObjList)):
        if obj.has_key('notsaved')==False:
            saveList=[]
            saveList.append(obj.position)
            for y in range(3):
                saveList.append(obj.orientation[y])
            for y in range(len(obj.getPropertyNames())):
                prop=obj.getPropertyNames()[y]
                value=obj[prop]
                propList=[]
                propList.append(prop)
                propList.append(value)
                saveList.append(propList)
            saveFile.wirite(str(obj))
            for y in range(len(saveList)):
                saveFile.write(str(saveList[y]))
            saveFile.write("
")
            
    saveFile.close()

Load script

import GameLogic as G


load = G.getCurrentController().sensors["load"]


if load.positive:
    #Read SaveFile
    fileHandle=open('Game1.sav',"r")
    lines=fileHandle.readlines()
    fileHandle.close()
    
    for i in xrange(len(lines)):
        objfound=False
        step=0   #Reading steps => Position, orient1,2,3, props
        tempList=[]
        for l in xrange(len(lines[i])):
            if objfound == False:
                if lines[i][l] == "[":
                    obj= G.getCurrentScene().objects[lines[i][:l]]
                    objfound=True
                    lastl=1
            else:
                if lines[i][l] == ",":
                    #Position
                    if step == 0:
                        if len(tempList) == 0:
                            tempList.append(float(lines[i][lastl=1:l]))
                            lastl=l
                        elif len(tempList) == 1:
                            tempList.append(float(lines[i][lastl=2:l]))
                            lastl=l
                     #Orientation
                     elif step > 0 and step < 4 :
                        if len(tempList) < 2 :
                            tempList.append(float(lines[i][lastl=2:l]))
                            lastl=l
                     #properties
                     elif step == 4:
                         propname = lines[i][lastl+3:l-1]
                         lastl=l
                         
                 elif lines[i][l] == "]":
                     #Position
                     if step == 0:
                         tempList.append(float(lines[i][lastl+2:l]))
                         obj.position=tempList
                         step+=1
                         tempList=[]
                         lastl=l
                     #orientation
                     elif step > 0 and step < 4 :
                         tempList.append(float(lines[i][lastl+2:l]))
                         if step=2:
                             orient1=tempList
                         elif step == 2:
                             orient2=tempList
                         else:
                             obj.orientation=[orient1,orient2,tempList]
                         step+=1
                         tempList=[]
                         lastl=l
                         #Properties
                         elif step ==4:
                             if lines[i][l-1]=="'":
                                 propvalue=lines[i][lastl+3:l-1]
                                 else : 
                                     propvalue=float(lines[i][lastl+1:l])
                                 lastl=l
                                 obj[propname]=propvalue
                                 print propname)
                                 print obj[propname]

It is bad written code with cryptic descriptors, misspelled words and way to complex (see how much the bottom code is indented). It needs a complete redesign.

Anyway, when you have issues with that you always need the present all details e.g. the errors you have.

Blender 2.4 uses an outdated version of python… 2.6 uses a much newer version of python… not to mention the APIs have totally changed between blender 2.4 and 2.6.

Probably best to look for a different script or rewrite it all.

Ok and how can I do it in blender 2.6? I saw there are some tutorials about save/load system but it dont save all properties of all game objects…