Save to IPO Question

Just a quick question, I notice that each time you save game data to IPO it overwrites the previously saved IPO data. Is there a way to work around this? Ideally I would like to be able to work with multiple versions of data from the game engine in the same file.

Thanks!

try doing shift-f4 and select another object/mesh as a “fake object”… just read it in the bge kit… might help you… not sure if that is what you are asking for though…

-thondal-