Hey, is there any way to take the value from a string property and use that as the save file name? I ask because I could see this being very useful for map editors and such. But it would be able to save multiple maps. Not just have each one overwrite the last. (Iām not to good at python btw, so a simple answer would be most appreciated)
Oh wow, I probably should have read the thread more closely. I kind of skimmed a lot of it since I do not understand what you are saying O.o Its way to technical for me. Thanks a lot for this script.
Added an auto load option (see SaveLoader.autoLoad).
Added a reset to default option (see SaveLoader.loadDefault) with <0>.
Renamed all Saveloader objects.
Required:
SaveLoad.master - carries the Python file and deals with preloaded storage (required)
Portal related:
SaveLoad.storePlayer - stores/restores the player object (previously called ship)
SaveLoad.storeScene - stores/restores the non-player objecs
Saving/Loading:
SaveLoad.manual - complete store/restore with <s>/<l>
SaveLoad.autoLoad - complete restore of a saved game at startup
SaveLoad.loadDefault - removes the complete storage and reloads the scene
Can I ask again, Where in the code exactly can you change the load/save buttons to something different than S and L. they are already being used in my game. Another post asked you the smae question and you refered them to post 5. But that just a thank you from somebody else. I hope I can get an exact line of code where to look i canāt find any reference to the keys in the script that comes with the demo? Thanks.
I guess 'Im off track again. I canāt find where the S and L keys that are being used for the save load functions are located. What object exactly do i click on to revel the keyboard sensor logic bricks that control this. I have selected every object in the file and i still canāt find what the keyboard senors are connected that control S and L?
First of all, thanks so much for this awesome set of scriptsā¦ youāve really saved me.
However, Iāve got a strange issue:
When I press the key to save my game, then I load the game, all of a sudden the main controllable objects start rotating wildly. How do I stop this?
Hi how can i do it that the game in the clear.AllStores (Default) start?
must I delete somthing in the script or need I a beinning allways that the s0 Sensor activate?
How can I do It???