saving camera ipo's and general baking questions

So I am working on a rube goldberg and test out the nest functions I am adding. So I wanted to bake the GE to ipos, I switch the command under the game menu and it goes all fine, except it runs very slowly the further the game runs… How do I make it not do this? is there a way to make blender allocate more ram or something?

My other question is, I have objects in blender, (camera’s and other objects) that have game scripts attached to them and make them move through the game, but the save to ipos button does not record the movement? I had to set them to be dynamic actors, which really slows down the game, in order to make them record, and it also made it not run correctly? How do I fix this too?

rush2049_ – For your first question:

On windows: One thing that you can do is press ctrl-alt-delete -> click on the process tab -> right click on “blender.exe” in the list -> set priority. DON’T GO TOO HIGH AS YOUR COMPUTER WILL SLOW DOWN WINDOWS BEYOND CONTROL!! I use this method for rendering, it cuts the time down a bit.

On Mac: You’re on your own :slight_smile:

~~Stu_Flowers

Ok I knew about that, and was doing it, I can set it to realtime and be fine… (I change dit back while rendering, I just had to wait a bit)
So? no one knows how to capture the camera’s movement when using a camera actuator?