Hi!
I just animated a run cycle for my model, but now I would like to make ajump animation. Is there a way to save the animation and then start a new one?Or do I just add the jump on to the existing run animation?
note: I will be exporting theseanimations along with my model into Unity3D.[/SIZE][/FONT]
If you’re into the Dopesheet, and changed the mode into Action Editor, you’ll find next to the current Action name (animation data) an ‘F’. Click on it to give it a Fake user. Now you can delete it & start a new action (animation). As long as you enable the F next to the name the animation will stay in your file.