Saving/creating multiple animations...

I just animated a run cycle for my model, but now I would like to make ajump animation. Is there a way to save the animation and then start a new one?Or do I just add the jump on to the existing run animation?

note: I will be exporting theseanimations along with my model into Unity3D.[/SIZE][/FONT]

]Thanks for the help!

If you’re into the Dopesheet, and changed the mode into Action Editor, you’ll find next to the current Action name (animation data) an ‘F’. Click on it to give it a Fake user. Now you can delete it & start a new action (animation). As long as you enable the F next to the name the animation will stay in your file.