saving properties in blender game engine?

i have heard of being able to save to positions of objects and then load them, what im wondering is, can i do the same thing with properties??
:eek::RocknRoll::confused::rolleyes::D:):ba::spin::evilgrin::p:eyebrowlift::eyebrowlift2::(:yes::mad:

yes you can!
There are so many save-loader around here, so try one of those. And if you are OK with python use the global dict or even make a simple setup to read and write data to a file.

im ok with python, in fact im trying to learn it, but i dont know much

In that case try Monster’s Save Loader. It is in game engine resources section. I have made a simple prototype with global dict though. I don’t remember where i post that one. Oh well!

You could check the SaveLoader with some powerfull options.
Or if you like it simple have a look at the A2A especially at post 4. It contains an example how to store/restore and save/load.

I hope it helps