Saving the animation without IK


I animated my skeleton with the help of IK. The forearms are attached to the Stick. I then moved the stick around and saved the location and rotation from the stick and my skeleton. But now the skeleton animation seems to be dependant on the IK constraint and the stick.

When I remove the Stick and the IK constraint then the hands of the skeleton wont move at all. So how do I save the movement of my skeleton so that I am be able to delete the stick and the IK constraint?

Using the “bake action” operation on the armature(s), with “visual transforms” and “clear constraints” enabled.