http://mitglied.lycos.de/CEKuhnen/blender/closeup.jpg
http://mitglied.lycos.de/CEKuhnen/blender/sideview.jpg
http://mitglied.lycos.de/CEKuhnen/blender/headanim30001_0100.avi
head complet eyes teeth etc is in the progress
http://mitglied.lycos.de/CEKuhnen/blender/closeup.jpg
http://mitglied.lycos.de/CEKuhnen/blender/sideview.jpg
http://mitglied.lycos.de/CEKuhnen/blender/headanim30001_0100.avi
head complet eyes teeth etc is in the progress
Very nice model and especially like the render. The proportions seem correct.
Is this a Blender render, I’m just curious as to how you textured this. Is it standard Blender materials, env map or external renderer?
Sonix.
Yeah, the model itself is pretty cool, me like it. However I personaly find this material disturbing, but that’s just me I guess:)
hi sonix
that texture is pretty simpe it is a shader.
the material is only a halo blend.
it has the color double normal reflection and mirror activated.
i used the blind shader.
x = 0.6 left button
y = 1 off button
z =-1.9 off button
also the normal effect is around 2.0
ah ja mapping mode is normal vector.
let me see where the threat is, it is not my shader
darn i do not find it i can post you the shader.
i just liked teh shader an was playing around so it will not be the final one.
making hair is quit difficult in blender!
Cheers cekuhnen, this must be a shader from 2.27? I must get a copy of that version (&2.28) working.
There are quite a few good modeling tips for hair in Blender, here at the forums, you should be able to find a good method.
Looking forward to the updates,
Sonix.
i looked for few but mh i only found one real one but it is kinda short only a diagram. somehow a model or more in depth information would be nice also for how to apply the hair to blender using uv or other methods…