A fun little project I did. Didn’t know where this one would end but I’m happy with the final result!
Rendered in Cycles, 128 samples with Denoiser.
It’s basically a sculpt with things like eyes and tongue added to it as separate meshes. Used vertex paint for the colors of his face. Is this something people usually do? I found it to be a little weird giving me a lot of polygons that didn’t receive color and thereby producing noise. I finally managed to blur it but I wonder if there is a better way to color sculpts…