It`s a difference if you defend something because of good reasons and with good arguments. Or with ignoring all facts and arguments, with stating wrong things, and with just the goal to defend the fan product. And this with all possible and impossible weapons like bashing and discrediting the opponent, telling him to shut up, etc.
There’s so many people here who have obviously no professional background and no experience with any other package, yet they have big expectations,
Indeed, and most of them are unfortunately Blender fanboys without real experience or a existing portfolio. They have never seen anything else, are sometimes not able to create a textured cube, and declare nevertheless Blender to the uber tool.
Yeah, well, that’s like, your opinion, man… saying thanks is trolling ? LOL, now lets think who could be the troll here.
It`s a bit more than just my opinion
Saying thanks is not trolling. Stating nonsense to defend the fan product is. I could live with when you would say that it works better for you in some areas. This depends on the needs. And when they are low enough, then yeah, why not. Blender can definitely do the job. it`s also part of my pipeline. I even agree that Cycles is a fine renderer. But you totally exaggerate with your descriptions. And you use examples and assumptions that are simply wrong.
Says who ? Cause its free ? Or open source ? Ahm… no. This is not an argument. At all.
I rely at facts instead of “somebody said”. Have a look at the last ten years. Blender tries to catch up since it exists. It didn´t catch up. Autodesk is still number one in the industry. And the Industry still gives a Fu** about Blender. Simply because it cannot deliver what is needed. It has not the same evolution pressure that would lead Blender into the right direction. Nor has it the manpower. So it`s pretty save to say that Blender will never catch up.
What we have is mostly core functionality with a bit eye candy compared to the industry tools out there. A sculpting that sucks at all ends and is unperformant like hell. A outdated bones system that cannot really compete anymore. A cumbersome and limited to use texture painting. Slow and cumbersome modeling. And so on. There is not a single area where Blender could really shine or compete with a really professional tool. And in the area where eye candy is really needed to speed up the workflow, in the UI area, there it lacks of exactly that.
You can get your things done, when you are willing to work around the shortcomings of Blender, and when you have the time for the slow workflow. That`s the good news. And Cycles has really catched up alot. Means the quality becomes useful for even professional needs. But even here: the evolution continues. Other renderes also becomes better and better. And to declare Blender to the uber tool is pure fanboyism.
Oh, and being Open Source is in fact one of the points that hinders Blender to catch up. GPL is a big barrer for plugin developers. That`s why there are rarely professional plugins available for Blender. And no industry plugins means no Blender in the industry.
Reason #1: ITS BETTER!
That´s no reason, that`s an opinion.
- For Maya i would have to use Octane Render as a plugin renderer (not as the core renderer!) for GPU Render!
There are other renderers out there. But you would have to pay for them. So i guess the real reason is money here.
- No simulation plugins necessary (VERY COSTLY!)!
Again the real reason is money and not quality. The quality of the Blender simulation is nothing really professional though. It cannot compete with industry solutions. And the industry solutions are not available for Blender. Quality is crucial in the industry.
- FASTER, WAAAAAY FASTER modeling!
I have the exact opposite experience. I have used lots of modelers in the last years. And Blender is still the most cumbersome and slowest solution. I still model most things outside because of exactly that. I hate this question and answer game with deleting the selected element. I hate to be slowed down by the cumbersome search for the right tools and settings, the researches for the hotkeys. I hate the uberslow performance that starts to stutter with a 200 k mesh while the same mesh runs fine with 2 Megas in my favourite modeler. I hate the lack of useful knife, Bevel, Looptools. It lacks of core functionality like numeric scale a selection to world units. And so on. I simply hate the long workarounds where you need one click in another software. I am two times faster and my workflow is ways easier when i model outside of Blender.
And yes the right mouse button (after mastering it) IS A REVELATION!
And before you answer, you can use EVERY argument that you use for RMB also for LMB. In fact you can use Blender also with LMB select, which can be set in the User Preferences. And you loose exactly nothing. Works for me since years.
- Loads INSANE amounts of Textures, even at 8k in MANY Multilayers in Cycles.
Ah yes, and no other renderer is able to? I see. NOT. Other renderers can do the same.
- Sclupting! No extra program like z-Brush needed, ALTHOUGH it is simpler, it HAS all i need.
It has NOT. It lacks of lots of functionality that saves you a ton of time in ZBrush. And here we are back at the performance issue too. Even when it would have all tools, what`s it worth when it stops to respond in the moment where you start sculpting?
- INCREDIBLE fast/eficient CUDA rendering: Currently i have a 500 km2 (!) scene that fits in 680mb GPU ram (i have 4 GB, lol) (much instancing), with FULL HDRI caustics, in 10min nearly noise free (256 samples!)!
Do yourself a favour and try Vray. And THEN let`s talk about speed and performance. And Quality. But yeah, it costs quite a bit money
- Compositing! For example, the most advanced Keyer in the world (Autodesk MKeyer in Flame) can be very EASY set up with compositing nodes in Blender (if you know how cause it is so open and the nodes are SMART! )!
I cannot really say anything about that. I´ve never needed it. But i guess you exaggerate also here.
- You can expand it like crazy trough Python > READY for a production pipeline !
You COULD. When the api wouldn`t be this bloated and bad documented. When there would be useful tutorials. And when the Api would really give access to everything you need. Which it does not.
And once more, scripting is not a Blender only thing.
Sorry, but i stay with my opinion. For me this list looks like trolling. Especially with the perfect timing to chime in when there is a heated UI debate