Scailng texture uv automaticly with mesh scaling

are there anyway to making World space texture scaling like that in this video with blender view port to help in texturing side walk mesh that will be need to duplicated many time and re scaled many times and i want to be sure the sizes of uv will be the same every time i scale it and will’t be scratched i wanna to know there are any way to make a dynamic uv texture resizing with every time i scale the mesh i hope i explained it right