Scale a face like in the inset tool

Quick modelling question when inseting faces the face is scaled equally on all sides. How would I go about the scaling the face in this sorta way without creating a extra face. Is it even possible?

I’m struggling to understand what you mean exactly. If you dont create more faces then that would just be scaling right?
Sorry if I’m being stupid, I got vaxxed yesterday and havent felt good today :upside_down_face:

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When u scale it isnt really uniform, u usually just squish one side in the process. But maybe it is just scaling and I am being dumb

Still not sure I understand, just incase I do, do you known about alt-s, to scale along the normals?

No, I don’t think there is a way to do this with built-in tools, other than doing an inset and deleting the rim. It’s not really scaling either, more like offsetting edges by the same amount.

I usually do as u said, just inset delete the edge