Hey there…
I am trying to make a Trail for a moving ball. At the moment I am spawning objects each frame that indicate a trail for my object. The problem is, if I have a very fast movement I have gaps between the spawned objects. Is there a way to scale my trail objects along my movement direction?
I have tried something like this, but it didn’t work out so good.
what I would do is something more like weapon trails.
You make a plane with several loopcuts along it and basically move each vert to follow your ball. Move the front ones to exactly on the ball each frame, while having the ones behind it copy the loopcut in front of it’s previous position.