I have recently finished modeling, texturing (I used toon shading for simplicity sake), uv mapping and rigging my minifig model.
I am now getting him ready to animate but I am having a couple of problems with the face.
Currently his eyes are cylinders that poke just out of his face. I am going to animate the eyes using RVKs and would like to scale them bigger and smaller.
When I try to scale the eyes it does not seem to matter which axis I lock or select the eye cylinder gets skewed. Is there a way to scale rotated objects uniformly in only two directions?
Also I an uncertain how to parent the eyes to the head. If I parent the eyes to the armature they get left behind when move the head off the body (the minifig is made of actual parts), if I parent the eyes to the head they get left behind when the armature moves the head. Is there any way I can get them to move with both the head and the aramture?
If anyone has a better way of doing this I am open to suggestions!