I am making a pine tree (tree) geometry node generator, and have run into a problem. I have the trunk, based on a curve, and am trying to add branches to it. However, I want the branches to get smaller towards the top, and am perplexed as to how to do this using the height of the branch on the trunk. Along with this, i would like this to be controlled by a bezier curve, but this isnt important. It cant be done, to my knowledge, with the instance scale, but it may need to use the height of the points used in the instancing.
If the blend file is needed, i will send it on Monday.
Thanks for any advice, in advance.