hello, can anyone help me?

i was given this script a while back;

import bge

from math import radians

def main():

```
cont = bge.logic.getCurrentController()
own = cont.owner
actu = cont.actuators['Motion']
if not "rot" in own:
own["rot"] = 0
scene = bge.logic.getCurrentScene()
target = scene.objects["Cube"]
dist = ( own.getDistanceTo(target))
rot_amount = 3
if dist<0.4:
if own["rot"] <180:
own["rot"] += rot_amount
own.applyRotation([0,0,radians(rot_amount)], 1)
else:
if own["rot"] >0:
own["rot"] -= rot_amount
own.applyRotation([0,0,radians(-rot_amount)], 1)
```

main()

this script is used to rotate an object when a cube gets close to it, but now i would like it to change the scale on one axis as the cube gets close to it, can any one help with changing it to make it work. thanks