I have looked around a bit and connot find anything on this important matter…
Anyone know what Scale Erwin was thinking of when he made the game engine physics?
Is it the usual 1 blender unit = 1 meter?
I understand this might all be in my head… but,
I am noticing that different siZed objects are falling at different rates depending on scale (yes yes, I press the all mighty control A on my stuff first)
I want to make some accurate physics demos for my portfolio/ sales brochure.
I need everything to be as accurate as possible. Some of my clients are going to be blood sucking lawyers, buying visualizations to win court cases.
Anyone know the optimum scale for the physics simulations?
Does 1 blender unit = 1 meter, 1 foot, 1 yard?
Does it really matter?