So I have thrown myself at blender for a University project.
I have a large desert scene that extends to a massive cliff face that overlooks an ocean (HDRI). Problem is when I link my character into the scene I have to scale it down to 0.01 zooming in to animate can be frustrating as a simple scroll moves objects out of viewport. If I scale the scene up it begins to disappear.
What is the correct CGI method for animating a character in a large environment? Do I scale the scene up; or the character down; Do I make a composition; or animate the linked file… What is the official method?