scale

Hi, I imported quake3 .md3 files to modify, which worked fine, but Blender changed the scale of the models, so when I exported them back they wouldn’t animate since they were bigger. How do I keep the scale the same?
Thanks for advice,
ChainLightnin

ChainLightnin,

I have had a similar issue going to and from Poser. What worked for me was to scale up in Blender to work, then scaling back down to export.