I am working on a prototype for a pixelated game.
All of the graphics will be extremely scaleable, somewhat like Scaled vector graphics.
Scale is 1 - 8x8 pixel tile image = Same scale as a human player.
The tree trunks are the same height as the player
Here are some 2nd day lighting tests.:
The final product should be normal sized pixels. During the game there will be some extreme closeups, so there will be a very neat Zoom effect
I should have a playable demo by next Friday. A full game by the first of next month with any luck.
I am hoping on porting the final game to iPhone and Android. If the BGE is capable of this, it would be really cool.
Hopefully this will turn into a commercial project.
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