Scaling a Armature

Hi Everyone,

I created a model and animations for a character that I am trying to export to .dts format so that I can use it in Torque engine. The problem is my character is way too big, and I want to make him smaller. I select the whole scene and scale it down and when I export him again that’s when the problem occurs. In blender both the character and the armature are scaled down, but when I preview .dts file in TorqueShowToolPro the character is normal but the armature is the original size before the scene was scaled down. When I try to play the animations the model deforms and creates random shapes since the model does not match the armature anymore.

Anybody know of a way how I can scale the model and the armature without causing these problems?

Ugor

Did you scale the armature in OBJECT, POSE or EDIT mode?
OBJECT or EDIT mode scaling should … maybe work better than POSE scaling:) … I’m not sure about the .dts / Torque export processs.
If scaling in OBJECT mode doesn’t work, try selecting all the bones in EDIT mode and scaling them, then scaling the mesh.
Mike

1 Like

Thx,

I think that worked.

ugor