For some reason, I was using Blender 2.61 to scale and extrude circles for a gun handle, but when I started on a different circle, which was its own object, it started to act differently.
I wanted to extrude a circle out and then extrude it again and scale that to 0 to make it look solid, but when I did that it stretched the previous extrusions so they met the new circle.
It’s like it’s scaling the entire circle, and it wasn’t doing that before.
Did I set some option or enable something accidentally? How do I get it back to the way it once was?
Thanks!