Ok, I’ve been trying to scale by ‘B-Bone’ on the X and Y axis bit it won’t do it in edit mode, it will scale on the Z axis but not the other two. Is it possible to do in edit mode? (I’m pretty sure there is) If what might I be doing wrong?
Are you using 2.5? I think that’s broken or missing in 2.5. In 2.49 you can press alt-s to scale it on its x and y axis.
Edit: And I would consider this a fairly important feature. It helps distinguish between different bones.
I found it in the armature menu when in the armature’s edit mode. I’m on my first real rigging project with 2.5, so I’m still looking for stuff myself. This is really important for when 2 bones are ‘on top’ of each other, like fk/ik chains. It’s the only way to see which bone is which…
One thing I really miss is the ability to clear rot/loc/scale in weight paint mode, I wonder if the devs know it’s missing…
Yes, it only scales on the Z axis (in other words Up). And scaling the bone on the X and Y axis is pretty important to me, as it helps me visualize the complete armature, and also makes it more orderly.
Yes I’m using 2.5 (Alpha 2), but I tried Alt-S anyway, and it worked! Thanks a lot!
I tried CTRL-ALT-S, but it didn’t seem to work in 2.5 Alpha 2, so I tried ALT-S and it worked fine.