I’ve built a house and want to scale it whilst maintaining wall thickness. Is there an easy way to do this, whilst maintain all other angles, within blender?
Tutorial videos on how to do this would be very welcome, thanks.
PS. The picture highlights the different wall thickness when scaling all.
Use constraints for that. Another way is to scale along two axes and leave the third one (thickness) unchanged with S + Shift + the axis you don’t want to change. Still, doing this requires walls, floor and roof to be seprate objects, like prefabricated houses.