I started learning Blender yesterday, so please excuse my current state of less-than-blissful ignorance. I should note that I’m using version 2.57.
I’m trying to scale a dome (which was created by making a UV sphere and removing all the vertices below a horizontal line) so that it fits “properly” on top of a cylinder (i.e., without any gaps and scaled properly). Both the perimeter of the cylinder face and the bottom of the dome are circular and made up of an equal number of vertices but are of different diameters. I’ve been able to centre the dome on the face of the cylinder and make it flush using the snapping tools, but I can’t seem to scale it such that it fits on the end of the cylinder (i.e., such that the vertices of the face of the cylinder and the bottom circle of the dome are coincident).
I’ve tried using the scale tool with snap to closest vertex turned on, but this doesn’t accomplish the desired result: the dome is scaled, but the diameter of its bottom circle is still less than that of the cylinder face. I think I need some combination of a scale operation and a translation along the Z axis, but simply doing one after the other doesn’t work since the dome isn’t scaled to the desired size.
Any assistance would be appreciated - I’ve attached an image demonstrating the current state of my model (see below) and also my .blend file.
dome_test.blend (393 KB)