deepsky
(deepsky)
December 2, 2014, 8:20pm
1
Hello Everyone,
I have been modeling a lot of architecture lately, and i ran into a problem with extrude-and-scale. So, basically I have a shape like this:
When I extrude it and scale it (based on median point), it looks like this:
Parts of the mesh overlap and the faces are not scaled to an even width.
My question is, can I scale it so that the extruded edges move away from their source at a 90 deg angle and by the same amount like this:
Of course this can be done manually, but its not very precise and very time consuming for more complicated shapes.
Also, I have tried using the solidify modifier, but it doesn’t work in this situation. Any help is greatly appreciated.
[Edit: attachments fixed]
JA12
(JA12)
December 2, 2014, 10:35pm
2
In case you can’t see it yourself, the attachments links are broken.
deepsky
(deepsky)
December 3, 2014, 7:28am
3
Sorry about that. I’ve fixed them!
deepsky
(deepsky)
December 3, 2014, 10:11am
5
@michalis Ahh, the inset tool with n-gons. Perfect! Thanks so much!
JuhaW
(JuhaW)
December 3, 2014, 12:54pm
7
Convert to bezier curves, set Geometry > Extrude to height/2 and add Solidify modifier to adjust wall thickness.
gritche
(gritche)
December 3, 2014, 4:05pm
9
and set “even thickness” and “high quality normals” on in the solidify modifier, it should work
gritche
(gritche)
December 3, 2014, 4:09pm
10
or you can just use the solidify operator, after a extrude on z axis of course
deepsky
(deepsky)
December 3, 2014, 7:20pm
11
Thanks for the help everyone, the outset edge add-on that Wig42 suggested is working great; just what i needed!