I have been modeling a lot of architecture lately, and i ran into a problem with extrude-and-scale. So, basically I have a shape like this:
When I extrude it and scale it (based on median point), it looks like this:
Parts of the mesh overlap and the faces are not scaled to an even width.
My question is, can I scale it so that the extruded edges move away from their source at a 90 deg angle and by the same amount like this:
Of course this can be done manually, but its not very precise and very time consuming for more complicated shapes.
Also, I have tried using the solidify modifier, but it doesn’t work in this situation. Any help is greatly appreciated.
[Edit: attachments fixed]