Scaling everything after rigging?

Hi guys,

I just finished modeling and rigging a character.
I noticed that I need to scale everything 1.3 times.
I select everything,
S 1.3 Enter
My character deforms all wrong.
What should I do?

You should have a “root” bone in the rig, to which all other major bones are parented, so for a human, the root bone sits on the floor between the feet and the IK targets, spine, etc are parented to that so if you move this bone the whole character moves as one thing.

The you simply scale this bone in Pose Mode and everything scales down and you don’t have any deformation issues. You will always get problems scaling an armature in Object Mode…

Cheers, Clock.

The problem with coing that is that the Root bone will have a Scale of 1.3 in Pose Mode. So everytime we want to reset Using Alt G Alt R ALt S we’ll have to re scale the Root by 1.3.

What I did/am doing is scaling in object mode, and then fixing the constraints.
All the Strech Tos need to have their lenght reset and all the Child ofs need to be remade. But it’s just that

Try “Apply Pose as Rest Pose” once you have just scaled the root bone. Otherwise you will just have to live with the problem or reset all your constraints, etc.

Cheers, Clock.

Or just hide the root bone before selecting all other bones to reset the transforms…I usually have the root bone on it’s own bone layer just for this. It’s very easy to just turn that bone layer off.

This has always worked for me…

Select only your Armature First… Tab into “object mode” and scale the Armature only…
Then with the Armature only still selected hit Ctrl+A and ‘Apply’ Scale

now if the Mesh does not scale with the Rigg…
(some times it will sometimes it won’t)
You can go in and select the Mesh and Scale it… also In “object” mode…
also Ctrl+A ‘Apply’ Scale …

I find the order in which you do this matters…
being careful to do it in ‘object’ mode matters…
and being sure you Apply Scale… before you move on… matters…