Scaling faces in edit mode in local orientation

Hey guys, I have this problem with scaling/rotation/translation I can’t quite figure out.

If I set my object to local coordinate system and want to scale say a certain face of that object on its local x axis,
it always scales it along global x, instead of local - despite having set it to LOCAL space. Any input on this would be much appreciated! Thanks!

edit: nevermind, I’ve just figured it out - you have to double tap x/y/z to translate along local.