Scaling in a particular direction, rather than in both ways....

So when you scale on a particular axis [using the handle/manipulator/icon] it scales in both ways, right?

Can you scale in only one direction, so the bottom part sort of stays [almost] intact, and the top part scales upwards (or the other way around, you get the picture)?

Cheers guys.

You’re the bunch.

Can you scale in only one direction, so the bottom part sort of stays [almost] intact, and the top part scales upwards (or the other way around, you get the picture)?
No, show us

Ah right, Ok. Maybe I’m used to Sketchup (or Adobe apps), which scale in this way…

It’d be really handy a lot of times, I’d actually prefer if this was the default way, with CTRL modifier to switch to ‘center’ scaling…

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Yes it’s possible. Using the right side of the picture you provided: in Edit Mode, move the origin of the cylinder to the top of that same cylinder. Go back to Object Mode, you can now scale your mesh the way you want it.

Move the cursor to wherever you want. In the header change the pivot point to 3D cursor. Select the part you want to scale, and scale as you wish.


Oh, v cool, did not know about this workflow at all. Cheers!

Is there a shortcut for changing pivot points?

Yes:

  • Ctrl , | Median Point
  • , | Bounding Box Center
  • Ctrl . | Individual Origins
  • Alt . | Active Element
  • . | 3D Cursor

Amazing, that is quite useful, thank you!

You can also use the Active Element so you don’t have to move the cursor every time. Just select the parts you want to scale, then select an element you want to scale from (vert, edge, face) to make it the active element, and it will scale around the active element. Can be very useful if you want to scale on a different axis, such as a face normal, and if you don’t want to reposition the cursor everytime.

Thannks man, will try it out…