In maya and zbrush I made a character which is about 9 inches tall in the head. When I bring the character into blender its 12 meters! tall for the head. How do I fix it so that its roughly the same size. I think its 228 mm tall in maya but have to redo the math. I like mm best for scene scale. This is critical for proper sss shading. The mesh has good UVS and topology.
Any way to reset this to those values easily?