Hi
i need to scale a mesh but also the corresponding UV texture. How to scale them both together?
Many thanks
Michael
If you have the texture set to UV, and it is a UV image, then it will scale with the mesh.
Matt
How? I unwrap, project from view on a UV texture. Now splitting the view and resizing the mesh on one side, doesn’t move the uv in the other window at all.
That’s how it’s supposed to work. That way the UV coordinates stay in the same place, and your image gets wrapped around the model the same way as before the scaling, which is what you would like in most cases.
To actually change how the image gets wrapped around your model, first scale the model and then scale the UV map by the same factor.
ok thanks. Will the zoom factor play any role with the splitted view?