Im trying to learn the node system in Blender, and I cannot find a way to scale my unwrapped UV-map so it has different sizes for different textures. Is there some node to fix this?
I have a 8000x8000ppx texture and a 2000x2000ppx normal map. I want my mesh to have about 2x2 of the texture (that is I want the texture to repeat 4 times), and the resolution of my normal is so low that i want to fit maybe 10x10 of it on the normal map. Two textures, two different mappings. But i can only unwrap my mesh once.
My problem is that when i scale the UV-map in the UV editor it affects the UV-map for all the textures. I want it to be a certain size for my texture-image and another size for my normal-image. How can i achieve this?