I’m sure this is easy but I can’t figure it out. I want to use Geometry Nodes to make a grid of cubes from a subdivided surface using a Point Instance node. I want the cubes to all be the same size for x and y, but with a random z scale. What I’m after is say a 10x10 array of same x,y sized cubes, all with their origin at the same z point as if they’re sitting on the ground, but then with a random and controllable z scale. It seems easy to make everything random but I can’t figure out how to keep the x/y scale isolated form the z. I made This example by hand… Thanks!