I’m trying rigging for the first time and I messed something up with my bones. Now when I rotate a bone some objects are scaling. I think I messed things up when I renamed my bones. I had my upper and lower legs bones named backwards. I’m not really sure how to sort things out though… I’ve tried removing my geometry from the wrong Vertex Group and assigning it to the correct one but things are still messed up.
Here’s what’s happening.
I’ve been fighting with this all afternoon and I need a break… Hopefully someone here will have some insight into what’s going on. I’m happy to share any other setting if you can point me to what I should look for.