I’ve modelled game characters. I have a game template. My template is functionally smooth and well debugged. I have constraints that I’m not inspired to change.
However my characters aren’t well suited to importing into my game scale. They tower above everything, and their difference in scale is also a shocking thing at first.
Is there some utility I can add on to use a measurement standard across my files to debug my models?
If everthing is at scale 1.0, 1.0, 1.0 then it is in the same scale… you only have to find the correct scale according to your other models once …maybe using one export scale in blender… for exampl 0.1 if 10x bigger… or an import scale in the engine ??