Hi folks,
This has been bugging me for a hell of a long time, probably the biggest modelling problem I have. If anyone knows an easy answer, please enlighten me!
In the scenario below, we have a shape where the x and y dimensions are not equal:

If I duplicate the object and scale it, the distance ‘a’ and the distance ‘b’ are then different. This is proportional, and is the behaviour we expect.
My question is - how can I do the same operation and somehow keep the distances ‘a’ and ‘b’ equal? Scaling one axis at a time is an option, but it is not easy (impossible?) to get the distances exactly the same. That method wouldn’t work at all with say, a boomerang shape.
What I want to achieve is to duplicate /extrude the vertices and scale them inwards, keeping the distance between the outer and inner vertices consistent all the way around. Is that actually possible in Blender?
Thanks!
DD