Scaling the whole scene

Hello

is there a way to scale a whole scene keeping the proportion of the procedural texture , camera, lights, etc???

it cuts my whole scene in half because I was working with it all way too big , and the procedural materials , camera , lights did not respect the scaling .

thanks

is it correct in this case to use : unit ?

Will all textures created in TEXTURE PAINT also be able to be created at a lower resolution?

thanks

If you select all and then scale… should scale everything… then apply scale…
If a point light for example has a radius of 0.1m then it has it also afterwards. The scaling affects position only… Texture: If you had used global coordinates you may also have some trouble…

is there, at least, a way to reduce an object, also proportionally decreasing the parameters of the procedural textures associated with it?

thanks

I THINK I FOUND IT.

only the lights are not changed with the overall scale of the scene.
the procedural maps are also scaled down in proportion although they keep their values, in the shader nodes, the same.

someone correct me if I’m wrong.

thanks