Scaling towards an empty in animation nodes

Hello, i am learning animation nodes and i got stuck.
I need the hexagon instanced objects to scale towards the empty and not away from it.
Might anyone know how to do that?

Thanks in advance.

Can you simply invert the output min and max of the map range node?

Everything inside a loop should be fed from the loop, not from some node outside the loop, I am surprised this worked at all!!

Daft question, but did you read the manual on how to use loops?

Your empty should be connected to the loop as a parameter, not fed from outside like you have it.

Cheers, Clock.

Lumpengnom , thanks that indeed did the trick i had to fiddle with it. Thanks a bunch.

Clockmender, actually that part was from a tutorial.

Which tutorial? Can you post a link to it please. Many things might work occasionally, that doesn’t make them good practice…