I have a plane and have mapped an image to that plane, though the image is in dimensions wide than the plane, so the image gets scaled down width-wise.(making the image seem thinner)
So what i wanted to do is scale the plane proportionally to the image, but the problem is when i want to scale the plane very precisely using the transform properties then not only does the plane scale, but it starts to rotate, while the rotation values in the transform properties do not change.
This seems weird, does anyone know what’s going on and if there is maybe a better way to accomplish what i’m doing?
what i wanted to do is scale the plane proportionally to the image
Alt-V in object mode will rescale your plane to match the image texture proportions. Note this is for images mapped using the Texture panels, not Texface/UV materials.
I have found that when the Transform Properties panel is opened and one sees some weird values like in the rotation fields, then pressing ctrl+a to apply rotation and scaling sets them to 0.
And when one THEN scales, the object no longer rotates.