Scaling

Hello

I would like to know, if I have a 2D-shape, let´s say of a vase, and I want to make another smaller copy of it, normally with extruding and scaling, but what do I do when I want the new smaller (or bigger) shape equidistant from the original one? Normally every point would move to (or way from) the cursor or the mesh center(s), depending how it is set…

Greetings

When object is created, the object center is normally at the bounding box center; image A. The object center will stay there unless you move it with snapping command. It cannot be moved easily! So what you can do is to select all the vertices and slide it up until object center is at the bottom of vase; image B. Now if you duplicate and scale it the new vase will scale from object center; image C. The green line is the floor plane.

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I think what kebab3000 is looking for is Shrink/Fatten (ALT+S-KEY), which expands or shrinks the vertices of a mesh along the normals, making the new shape everywhere equidistant from the original. However, I haven’t done this with strictly 2D shapes like a vase outline, so it may need some experimenting to get it to work with those types of objects.

Shrink/Fatten, exactly what I was looking for, thanks people!!