I found this tutorial (http://elbrujodelatribu.blogspot.com/2013/07/blender-cycles-procedural-stars-world.html) for a space project I’m working on, now here’s my problem…I got the Earth and Moon with the Procedural Stars working, but the stars are too large for a convincing scene, so my question is…1)is there a way to scale the procedural stars as a whole via a node setup or change individually each node group for the stars, and 2) if I wished to make the stars into an HDRI image can it be done?
I’ve tried different camera lens setups I’ve even increased the size of the meshes, but in doing so I start getting black screens or even crashes, I’ve even tried rendering in CPU and GPU.
AMD Phenom 8650 Triple Core 2.3Ghz
Windows Vista x64 SP2
EVGA GT520 2Gb
over 100Gb of free space for swap files
Any pointers would be great…thanks in advance for your help!!