Hey thank you for your kind Words
Nope its really not straight forward. In fact there were 2 scan sessions one for just the Head and then the Body. I could have did it in 1 session but at first i just wanted to get a good Head. That turned out quite well so i decided to make a complete portrait.
My Scans arent that detailed and i had to clean up alot.
The Head was projected in Wrap3 to a basemesh. Then i rigged it just simlpy with rigify and placed it like the body scan and sculpted the body to match the scan. The Dress was retopologized. For the Textures i used the new UDIM feature to get 2 8K Textures for Head and Body. That was really useful cause you can draw over both UDIM Tiles to hide the seam.
For the Face details i used the Diffuse map as Bump to have the original wrinkles and pores and enhanced it with microdisplacement from TexturingXYZ.
Yes the upper part of the Hair was sadly unavoidable. I tried so many things to get it more random but the Hair Clumps were always flat, I could randomize X and Y but not in Z direction…or maybe i just dont know how
Yea i know Kris Costa, I`m always amazed by his Work