Scared Apple

I’ve been working on it for over a month and now it’s done. It started with a simple idea and sketch about a worm that comes out of an apple. I continued with a rough layout, modeling and texturing of all objects to the final layout, lighting, and compositing.

I modeled and textured all objects myself. I have oriented to reference photos or real objects. The image was rendered with cycles at 2000 samples. The post-processing took place in Blender’s Compositor and then in Gimp.

I used Blender 2.8 for this project and Gimp 2.10.8




Hope you enjoy it :grinning:

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Holy jeez, looks so photoreal!

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Good jobs :raised_hands:t6::raised_hands:t6:

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Please can you share the grapes material node ?:pray:t6::pray:t6:

@Ziaad Here you can see the material node setup for the grapes and a testrender. As you can see, I used noise textures to get some variation. Of course, I’m sure there is a better and more accurate way, but it worked fine for the scene.


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Thanks :raised_hands:t6: I learn a lot for the node setup
Sorry of my poor english

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